[mnet-devel] Grid Of Trust -- I'm back
Bryce Wilcox
zooko at zooko.com
Sun Dec 7 11:35:19 GMT 2003
> There was a more complicated idea from which this design grew. Let's see what you guys think of
> it. I was thinking periodically to reorder on dimension at a time say once a week. So for a week
> you'd have you X and an X' based on a different salt. To meet you new neihbors you'd have a bunch
> of first-order neighbors who would have had a long term first order relationship with them. The
> idea was to keep advesarial nodes stired around.
>
> The cost is of coarse that all important data would have to be transfered one hop per week.
>
> New nodes might only get connected to neihbors in their own cell and slowly be able to route in
> more dimensions as those are mixed. This would force an adversary not just to boot a node to get
> IPs, but actually run a productive node for a few weeks.
>
> The system would need some kind of way of switching up g and D as it grew, switching up the salts
> seems like it would fit in with that.
>
> Like? Don't like?
It's complicated! I wish there were a simple design that comes with a simple
argument that it is attack-resistant. Raph's advogato design has that
quality, but it is centralized.
I don't really believe in hashcash for attack resistance, since we want people
with $50 handhelds to easily and conveniently connect to the network while being
safe from people with $500,000,000,000 special-purpose computers.
On the other hand, I consider friendnet for attack resistance to be more
plausible, for example the people with these $50 handhelds might point their
infrared ports at their neighbor's handhelds and click on the "that guy is okay"
button, thus building up a network of local trust-links that could not be
penetrated even with a $500,000,000,000 special-purpose computer.
--Z
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