[mnet-devel] Incentive enginerring
Jim McCoy
mccoy at mad-scientist.com
Mon Mar 24 18:18:37 GMT 2003
On Monday, March 24, 2003, at 05:58 AM, icepick at icepick.info wrote:
> I couldn't sleep last night so I ended up thinking about incentive
> engineering.
Boy, do I know that feeling...
> Has anyone seen papers written on the specific topic of incentives in
> p2p?
> (I'm being bad and not even googling for something first, because I
> want
> a discussion about it here).
There have been a few, but this is not the shallow subject that
everyone who looks at this assumes it to be. Most attempts fail because
they are either too simple to withstand any sort of gaming of the
system or else the designers fail to understand the nature of the
system they are trying to tame. I fell victim to this several times
when designing MojoNation and its incentive system, the various twists
and turns of the payment system were the result of this internal
thrashing as we tested various options and then tried to gauge the
result.
Incentive engineering for a distributed system (use "distributed
system" instead of "p2p" in your search and you will get better
results) has had some old theory that was largely untested and mostly
the result of either old assumptions based upon timesharing system or
fluffy cypherpunk hallucinations that were based more in popular
fiction that reality. Some work from the past decade is a bit more
relevant, but part of the problem you are going to find in any research
out there is that a lot of it was done by CS people who do not know
their ass from a null pointer when it comes to economics and real-world
systems. Just because it worked in the test lab so that a particular
researcher could slam out a paper does not mean that a particular
system is of any value for what you are considering. I am in the
process of finishing up an overview of a paper for an upcoming
conference on this specific subject that will outline some of the
MojoNation experience, so I can probably help out a bit here if there
are questions that you have or advice that is needed.
Here are a few questions that you need to start asking yourself (and
not a single one of them has anything to do with coding or design):
-What is the ultimate goal here? [not really as simple as it first
seems, if you can answer this now then your answer is either too simple
or hopelessly naive]
-What behavior on the part of participants are you trying to elicit?
-How much are you willing to pay, in terms of system complexity and
operational cost, to limit cheating and parasites? Why?
-How much overhead is worthwhile to facilitate settlement among the
peers? How much centralization will be tolerated in the course of
facilitating this settlement?
-How will any proposed system deal with supply/demand imbalances? How
does the internal feedback system work when faced with a "race to the
bottom", inflation, or fast resource fluctuation?
-How will you know if the system is working? If it is not working
correctly, how will you update the system without pissing off your
users?
Before you descend too deeply into this particular rat hole, I would
suggest that you think a bit about whether or not an incentive system
is something that needs programmer cycles right now. In the short-term
it is not too difficult to establish a few peer strategies that will
allow the system to keep chugging forward while you think about this a
bit more. There is a good case to be made that popularity-based
retention is easy to accomplish and deals with the short-term problem
while you consider the long-term strategies.
Jim
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