[mnet-devel] Incentive enginerring
Ian Grigg
iang at systemics.com
Mon Mar 24 23:33:45 GMT 2003
On Monday 24 March 2003 13:18, Jim McCoy wrote:
> There have been a few, but this is not the shallow subject that
> everyone who looks at this assumes it to be. Most attempts fail because
> they are either too simple to withstand any sort of gaming of the
> system or else the designers fail to understand the nature of the
> system they are trying to tame. I fell victim to this several times
> when designing MojoNation and its incentive system, the various twists
> and turns of the payment system were the result of this internal
> thrashing as we tested various options and then tried to gauge the
> result.
I think another trap for such systems is that
the payment system is developed internally,
as an add-on using all the same tools. Whilst
this is conceptually appealing, it generally
results in a conflicted payment system, subject
to the abuse and gaming that Jim mentions.
Of course, the alternate, using someone else's
payment system, isn't necessarily easier, but
at least its possible to separate out the pressures.
--
iang
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