[mnet-devel] Incentive enginerring

icepick at icepick.info icepick at icepick.info
Tue Mar 25 18:20:05 GMT 2003


On Mon, Mar 24, 2003 at 06:33:45PM -0500, Ian Grigg wrote:
> On Monday 24 March 2003 13:18, Jim McCoy wrote:
> 
> > There have been a few, but this is not the shallow subject that 
> > everyone who looks at this assumes it to be. Most attempts fail because 
> > they are either too simple to withstand any sort of gaming of the 
> > system or else the designers fail to understand the nature of the 
> > system they are trying to tame. I fell victim to this several times 
> > when designing MojoNation and its incentive system, the various twists 
> > and turns of the payment system were the result of this internal 
> > thrashing as we tested various options and then tried to gauge the 
> > result.
> 
> I think another trap for such systems is that
> the payment system is developed internally,
> as an add-on using all the same tools.  Whilst
> this is conceptually appealing, it generally
> results in a conflicted payment system, subject
> to the abuse and gaming that Jim mentions.
> 
> Of course, the alternate, using someone else's
> payment system, isn't necessarily easier, but
> at least its possible to separate out the pressures.

As much as I want to restore the old Mojo Nation payment system I don't
think I will be focusing on this anytime soon.   

Do you have a suggestion for another python toolkit to use?   Certianly
you couldn't be saying that we should use your Java SOX stuff? ;)

It's 2003, where the hell is my ecash?

icepick


-- 
You're just jealous because the voices only talk to me.


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