[mnet-devel] Incentive enginerring
Jim McCoy
mccoy at mad-scientist.com
Tue Mar 25 18:39:52 GMT 2003
On Monday, March 24, 2003, at 03:33 PM, Ian Grigg wrote:
> [...regarding payment system stuff...]
> I think another trap for such systems is that
> the payment system is developed internally,
> as an add-on using all the same tools.
Actually, I would suggest that using a general-purpose tool (like the
SOX system that Ian developed) is not going to be a sufficient solution
for a distributed system like mnet. Most general payment systems are
designed for a completely different level of granularity in
transactions and carry with them the additional overhead needed for a
general purpose solution. The sort of accounting and incentive system
we are talking about here is not going to be used for any other
purpose, nor is it going to be linked to any sort of external payment
system (regardless of the dreams or desires of anyone working on such a
system) and a one-off solution is probably going to be a better choice.
> Whilst this is conceptually appealing, it generally
> results in a conflicted payment system, subject
> to the abuse and gaming that Jim mentions.
Gaming and abuse will happen regardless of what sort of payment system
is selected. I guess I was not clear regarding the sort of gaming that
would happen -- it is not just in the payments but also the peer
activities that are linked to the payments which are subject to gaming.
Using a general purpose solution will not prevent someone from
pretending to store blocks or dropping messages, etc.
Jim
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